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Thank you for playing!

I'm glad you liked it.

I never thought I'd suddenly break the sequence and get a Magmaul! (Although that's the route I expected, lol)

I think it would be a good idea to add button configuration options, so I'll implement them someday. (It won't be in the next version, though.)

The music in the Grove area makes me feel sleepy, so I'm thinking of changing it.

Thanks for letting me know the hidden Battle Hammer acquisition flag was incorrect! I'll fix it!

I have to ask. The music for the bosses in the flesh area, is that from something or custom made for this game? Its absolutely amazing!

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The song is called "A Fierce Good Fight" and is borrowed from the game "Killer7." 

A more subdued version is also used as the stage background music for the "Organ" area in the game, and is inspired by the image of a beating heart.

Found a glitch that lets me get unlimited Battlehammer Ammo Tanks.


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Genuinely surprised this is not getting more attention, I feel like it's a sleeper hit that people are missing.

The engine feels great, very tight Zero Mission inspired controls. Feels really good to move in, very responsive. Enemies are unique for the most part, the Kago was the first non-original enemy I have seen and I enjoy the original enemy designs!

The first boss was incredibly easy simply because after getting missiles I just kept going and ended up getting the Magmaul, probably early, which obliterated the boss. Wall jumping was easy enough to sequence break which felt rewarding to do.

I really like what I see so far. I hope to see button binding options in the next version. And if I had to give a criticism I would say the music in the first area is very repetitive. It has a really nice creepy vibe but it feels like it loops too quickly, maybe intermission without the vocals a bit more could help?

Can't wait to see the next version.